Plays the given sound once on this object's instance. Range is in meters. Created sound is only local, unless create_local is set to false. Returns the sound itself.
См. определение в файле Object.c строка 1235
1236 {
1237 return g_Game.CreateSoundOnObject(
this, sound_name, range,
false, create_local);
1238 }
Перекрестные ссылки g_Game.