DayZ 1.26
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Класс BleedingIndicationConstants

Закрытые статические данные

static const int INDICATOR_SEVERITY_LOW = 0
 
static const int INDICATOR_SEVERITY_MEDIUM = 1
 
static const int INDICATOR_SEVERITY_HIGH = 2
 
static const int SEQUENCE_STEPS = 10
 
static const float SEQUENCE_DURATION_DEFAULT = 1.0
 Used to pre-gen poisson probabilities, I REALLY wouldn't go over 10 here. Values above 12 cause overflow!
 
static const float DROP_PROGRESS_THRESHOLD = 0.2
 
static const float DROP_COLOR_DESATURATIONEND = 0.75
 
static const int DROP_COLOR_RED = 0x9f
 
static const int DROP_COLOR_GREEN = 0x3f
 
static const int DROP_COLOR_BLUE = 0x3f
 
static const int DROP_COLOR_ALPHA_START = 0xff
 
static const int DROP_COLOR_ALPHA_END = 0x00
 
static const float SEQUENCE_DURATION_LOW = 1.0
 
static const float SEQUENCE_DROP_AVERAGE_LOW = 1.5
 
static const float DROP_DURATION_LOW = 1.5
 
static const float SEQUENCE_DROP_DELAY_MIN_LOW = DROP_DURATION_LOW / 5
 
static const float SEQUENCE_DROP_DELAY_MAX_LOW = 2.5 * DROP_DURATION_LOW
 
static const float DROP_SIZE_START_LOW = 0.62
 
static const float DROP_SIZE_END_LOW = 0.70
 
static const float DROP_SIZE_VARIATION_MIN_LOW = 1.0
 
static const float DROP_SIZE_VARIATION_MAX_LOW = 1.0
 
static const int DROP_SCATTER_LOW = 25
 
static const float DROP_SLIDE_DISTANCE_LOW = 4
 
static const float SEQUENCE_DURATION_MEDIUM = 0.6
 
static const float SEQUENCE_DROP_AVERAGE_MEDIUM = 2.0
 
static const float DROP_DURATION_MEDIUM = 1.5
 
static const float SEQUENCE_DROP_DELAY_MIN_MEDIUM = DROP_DURATION_MEDIUM / 5
 
static const float SEQUENCE_DROP_DELAY_MAX_MEDIUM = 2 * DROP_DURATION_MEDIUM
 
static const float DROP_SIZE_START_MEDIUM = 0.76
 
static const float DROP_SIZE_END_MEDIUM = 0.83
 
static const float DROP_SIZE_VARIATION_MIN_MEDIUM = 1.0
 
static const float DROP_SIZE_VARIATION_MAX_MEDIUM = 1.0
 
static const int DROP_SCATTER_MEDIUM = 30
 
static const float DROP_SLIDE_DISTANCE_MEDIUM = 6
 
static const float SEQUENCE_DURATION_HIGH = 0.4
 
static const float SEQUENCE_DROP_AVERAGE_HIGH = 2.5
 
static const float DROP_DURATION_HIGH = 1.5
 
static const float SEQUENCE_DROP_DELAY_MIN_HIGH = DROP_DURATION_HIGH / 5
 
static const float SEQUENCE_DROP_DELAY_MAX_HIGH = 1.5 * DROP_DURATION_HIGH
 
static const float DROP_SIZE_START_HIGH = 0.92
 
static const float DROP_SIZE_END_HIGH = 1.00
 
static const float DROP_SIZE_VARIATION_MIN_HIGH = 1.0
 
static const float DROP_SIZE_VARIATION_MAX_HIGH = 1.2
 
static const int DROP_SCATTER_HIGH = 35
 
static const float DROP_SLIDE_DISTANCE_HIGH = 8
 

Подробное описание

Поля

◆ DROP_COLOR_ALPHA_END

const int DROP_COLOR_ALPHA_END = 0x00
staticprivate

◆ DROP_COLOR_ALPHA_START

const int DROP_COLOR_ALPHA_START = 0xff
staticprivate

◆ DROP_COLOR_BLUE

const int DROP_COLOR_BLUE = 0x3f
staticprivate

◆ DROP_COLOR_DESATURATIONEND

const float DROP_COLOR_DESATURATIONEND = 0.75
staticprivate

◆ DROP_COLOR_GREEN

const int DROP_COLOR_GREEN = 0x3f
staticprivate

◆ DROP_COLOR_RED

const int DROP_COLOR_RED = 0x9f
staticprivate

◆ DROP_DURATION_HIGH

const float DROP_DURATION_HIGH = 1.5
staticprivate

◆ DROP_DURATION_LOW

const float DROP_DURATION_LOW = 1.5
staticprivate

◆ DROP_DURATION_MEDIUM

const float DROP_DURATION_MEDIUM = 1.5
staticprivate

◆ DROP_PROGRESS_THRESHOLD

const float DROP_PROGRESS_THRESHOLD = 0.2
staticprivate

◆ DROP_SCATTER_HIGH

const int DROP_SCATTER_HIGH = 35
staticprivate

◆ DROP_SCATTER_LOW

const int DROP_SCATTER_LOW = 25
staticprivate

◆ DROP_SCATTER_MEDIUM

const int DROP_SCATTER_MEDIUM = 30
staticprivate

◆ DROP_SIZE_END_HIGH

const float DROP_SIZE_END_HIGH = 1.00
staticprivate

◆ DROP_SIZE_END_LOW

const float DROP_SIZE_END_LOW = 0.70
staticprivate

◆ DROP_SIZE_END_MEDIUM

const float DROP_SIZE_END_MEDIUM = 0.83
staticprivate

◆ DROP_SIZE_START_HIGH

const float DROP_SIZE_START_HIGH = 0.92
staticprivate

◆ DROP_SIZE_START_LOW

const float DROP_SIZE_START_LOW = 0.62
staticprivate

◆ DROP_SIZE_START_MEDIUM

const float DROP_SIZE_START_MEDIUM = 0.76
staticprivate

◆ DROP_SIZE_VARIATION_MAX_HIGH

const float DROP_SIZE_VARIATION_MAX_HIGH = 1.2
staticprivate

◆ DROP_SIZE_VARIATION_MAX_LOW

const float DROP_SIZE_VARIATION_MAX_LOW = 1.0
staticprivate

◆ DROP_SIZE_VARIATION_MAX_MEDIUM

const float DROP_SIZE_VARIATION_MAX_MEDIUM = 1.0
staticprivate

◆ DROP_SIZE_VARIATION_MIN_HIGH

const float DROP_SIZE_VARIATION_MIN_HIGH = 1.0
staticprivate

◆ DROP_SIZE_VARIATION_MIN_LOW

const float DROP_SIZE_VARIATION_MIN_LOW = 1.0
staticprivate

◆ DROP_SIZE_VARIATION_MIN_MEDIUM

const float DROP_SIZE_VARIATION_MIN_MEDIUM = 1.0
staticprivate

◆ DROP_SLIDE_DISTANCE_HIGH

const float DROP_SLIDE_DISTANCE_HIGH = 8
staticprivate

◆ DROP_SLIDE_DISTANCE_LOW

const float DROP_SLIDE_DISTANCE_LOW = 4
staticprivate

◆ DROP_SLIDE_DISTANCE_MEDIUM

const float DROP_SLIDE_DISTANCE_MEDIUM = 6
staticprivate

◆ INDICATOR_SEVERITY_HIGH

◆ INDICATOR_SEVERITY_LOW

◆ INDICATOR_SEVERITY_MEDIUM

◆ SEQUENCE_DROP_AVERAGE_HIGH

const float SEQUENCE_DROP_AVERAGE_HIGH = 2.5
staticprivate

◆ SEQUENCE_DROP_AVERAGE_LOW

const float SEQUENCE_DROP_AVERAGE_LOW = 1.5
staticprivate

◆ SEQUENCE_DROP_AVERAGE_MEDIUM

const float SEQUENCE_DROP_AVERAGE_MEDIUM = 2.0
staticprivate

◆ SEQUENCE_DROP_DELAY_MAX_HIGH

const float SEQUENCE_DROP_DELAY_MAX_HIGH = 1.5 * DROP_DURATION_HIGH
staticprivate

Используется в Managed::BleedingIndicator().

◆ SEQUENCE_DROP_DELAY_MAX_LOW

const float SEQUENCE_DROP_DELAY_MAX_LOW = 2.5 * DROP_DURATION_LOW
staticprivate

Используется в Managed::BleedingIndicator().

◆ SEQUENCE_DROP_DELAY_MAX_MEDIUM

const float SEQUENCE_DROP_DELAY_MAX_MEDIUM = 2 * DROP_DURATION_MEDIUM
staticprivate

Используется в Managed::BleedingIndicator().

◆ SEQUENCE_DROP_DELAY_MIN_HIGH

const float SEQUENCE_DROP_DELAY_MIN_HIGH = DROP_DURATION_HIGH / 5
staticprivate

Используется в Managed::BleedingIndicator().

◆ SEQUENCE_DROP_DELAY_MIN_LOW

const float SEQUENCE_DROP_DELAY_MIN_LOW = DROP_DURATION_LOW / 5
staticprivate

Используется в Managed::BleedingIndicator().

◆ SEQUENCE_DROP_DELAY_MIN_MEDIUM

const float SEQUENCE_DROP_DELAY_MIN_MEDIUM = DROP_DURATION_MEDIUM / 5
staticprivate

Используется в Managed::BleedingIndicator().

◆ SEQUENCE_DURATION_DEFAULT

const float SEQUENCE_DURATION_DEFAULT = 1.0
staticprivate

Used to pre-gen poisson probabilities, I REALLY wouldn't go over 10 here. Values above 12 cause overflow!

◆ SEQUENCE_DURATION_HIGH

const float SEQUENCE_DURATION_HIGH = 0.4
staticprivate

Используется в Managed::BleedingIndicator().

◆ SEQUENCE_DURATION_LOW

const float SEQUENCE_DURATION_LOW = 1.0
staticprivate

Используется в Managed::BleedingIndicator().

◆ SEQUENCE_DURATION_MEDIUM

const float SEQUENCE_DURATION_MEDIUM = 0.6
staticprivate

Используется в Managed::BleedingIndicator().

◆ SEQUENCE_STEPS

const int SEQUENCE_STEPS = 10
staticprivate

Используется в GameplayEffectsData::BuildProbabilityData().


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