DayZ 1.28
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◆ Init()

override void FoodPoisonAgent::Init ( )
inlineprivate

См. определение в файле FoodPoisonAgent.c строка 3

4 {
5 m_Type = eAgents.FOOD_POISON;
6 m_Invasibility = 1.0;
10 m_MaxCount = 800;
11 m_Potency = EStatLevels.GREAT;
12 m_DieOffSpeed = 0.0;
13 m_Digestibility = 0.5;
14 }
eAgents
Определения EAgents.c:3
EStatLevels
Определения EStatLevels.c:2
float m_DieOffSpeed
grow when player's immune system is at this level or lower
Определения AgentBase.c:15
float m_TransferabilityIn
how fast the agent grows when potent enough to grow
Определения AgentBase.c:5
EStatLevels m_Potency
[0..1], 0 means antibiotics have full effect, 1 means no effect
Определения AgentBase.c:14
int m_MaxCount
multiplier for agents digested in the player stomach from an infected item(agents_transfered = digest...
Определения AgentBase.c:8
float m_Digestibility
from the player
Определения AgentBase.c:7
float m_Invasibility
Определения AgentBase.c:4
float m_Type
Определения AgentBase.c:3
float m_TransferabilityOut
to the player
Определения AgentBase.c:6
float m_AntibioticsResistance
transferibility airborne out
Определения AgentBase.c:12

Перекрестные ссылки AgentBase::m_AntibioticsResistance, AgentBase::m_DieOffSpeed, AgentBase::m_Digestibility, AgentBase::m_Invasibility, AgentBase::m_MaxCount, AgentBase::m_Potency, AgentBase::m_TransferabilityIn, AgentBase::m_TransferabilityOut и AgentBase::m_Type.