DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnDebugSpawn()

override void Sedan_02::OnDebugSpawn ( )
inlineprivate

См. определение в файле Sedan_02.c строка 470

471 {
472 SpawnUniversalParts();
473 SpawnAdditionalItems();
474 FillUpCarFluids();
475
476 GameInventory inventory = GetInventory();
477 inventory.CreateInInventory("Sedan_02_Wheel");
478 inventory.CreateInInventory("Sedan_02_Wheel");
479 inventory.CreateInInventory("Sedan_02_Wheel");
480 inventory.CreateInInventory("Sedan_02_Wheel");
481
482 inventory.CreateInInventory("Sedan_02_Door_1_1_Grey");
483 inventory.CreateInInventory("Sedan_02_Door_1_2_Grey");
484 inventory.CreateInInventory("Sedan_02_Door_2_1_Grey");
485 inventory.CreateInInventory("Sedan_02_Door_2_2_Grey");
486 inventory.CreateInInventory("Sedan_02_Hood_Grey");
487 inventory.CreateInInventory("Sedan_02_Trunk_Grey");
488
489 //-----IN CAR CARGO
490 inventory.CreateInInventory("Sedan_02_Wheel");
491 inventory.CreateInInventory("Sedan_02_Wheel");
492 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory