8 {
9 m_dmgContactCoef = 0.0790;
10
17
18 m_CarDoorOpenSound = "offroad_door_open_SoundSet";
19 m_CarDoorCloseSound = "offroad_door_close_SoundSet";
20
23
24 m_HornComponent.RegisterSound(VehicleHornMode.SHORT,
"Sedan_02_Horn_Short_SoundSet");
25 m_HornComponent.RegisterSound(VehicleHornMode.LONG,
"Sedan_02_Horn_SoundSet");
26
28
30 m_CarHornShortSoundName = "Sedan_02_Horn_Short_SoundSet";
31 m_CarHornLongSoundName = "Sedan_02_Horn_SoundSet";
32 }
proto native void SetEnginePos(vector pos)
Override the position of engine (model space)
string m_EngineStartBattery
ref VehicleHornComponent m_HornComponent
ref VehicleLightsComponent m_LightsComponent
void Sedan_02LightProfileFront()
Sedan_02LightProfileFront VehicleLightProfileFront Sedan_02LightProfileRear()
void VehicleLightData(VehicleLightProfileBase profile)
void RegisterLight(string name, VehicleLightData data)