132 {
133 if (!super.CanReleaseAttachment(attachment))
134 {
135 return false;
136 }
137
138 string attType = attachment.GetType();
139 switch (attType)
140 {
141 case "CarBattery":
143 {
144 return false;
145 }
146 break;
147
148 case "SparkPlug":
150 {
151 return false;
152 }
153 break;
154
155 case "CarRadiator":
157 {
158 return false;
159 }
160 break;
161 }
162
163 return true;
164 }
proto native bool EngineIsOn()
Returns true when engine is running, false otherwise.
override int GetCarDoorsState(string slotType)