56 {
57
58 if (
g_Game.IsDedicatedServer())
59 {
60 if (action_data.m_Player.IsPlacingServer())
61 {
62 if (
g_Game.IsMultiplayer())
63 action_data.m_Player.GetHologramServer().EvaluateCollision(action_data.m_MainItem);
64
65 if (!action_data.m_Player.GetHologramServer().IsColliding())
66 {
67 if (action_data.m_MainItem.CanBePlaced(action_data.m_Player, action_data.m_Player.GetHologramServer().GetProjectionEntity().GetPosition()))
68 return true;
69 }
70 return false;
71 }
72 return false;
73 }
74 return true;
75 }