57 {
58
59 if (
GetGame().IsDedicatedServer())
60 {
61 if (action_data.m_Player.IsPlacingServer())
62 {
64 action_data.m_Player.GetHologramServer().EvaluateCollision(action_data.m_MainItem);
65
66 if (!action_data.m_Player.GetHologramServer().IsColliding())
67 {
68 if (action_data.m_MainItem.CanBePlaced(action_data.m_Player, action_data.m_Player.GetHologramServer().GetProjectionEntity().GetPosition()))
69 return true;
70 }
71 return false;
72 }
73 return false;
74 }
75 return true;
76 }
proto native CGame GetGame()