178 {
179 super.OnFinishProgressServer(action_data);
180
181 if (action_data.m_MainItem.GetDeploySoundset() != string.Empty)
182 action_data.m_MainItem.StartItemSoundServer(SoundConstants.ITEM_DEPLOY);
183 if (action_data.m_MainItem.GetLoopDeploySoundset() != string.Empty)
184 action_data.m_MainItem.StopItemSoundServer(SoundConstants.ITEM_DEPLOY_LOOP);
185 }