168 {
169 super.OnFinishProgressServer(action_data);
170
171 if (action_data.m_MainItem.GetDeploySoundset() != string.Empty)
172 action_data.m_MainItem.StartItemSoundServer(SoundConstants.ITEM_DEPLOY);
173 if (action_data.m_MainItem.GetLoopDeploySoundset() != string.Empty)
174 action_data.m_MainItem.StopItemSoundServer(SoundConstants.ITEM_DEPLOY_LOOP);
175
176 if (!
g_Game.IsMultiplayer())
177 action_data.m_Player.PlacingCompleteLocal();
178 }