debug
См. определение в файле Environment.c строка 1457
1458 {
1459 string message;
1460 message += "Player stats";
1462 message +=
"\nHeat comfort(dynamic): " +
m_HeatComfort.ToString();
1463
1464 int liquidType;
1465 string impact, surfaceType;
1466 g_Game.SurfaceUnderObjectExCorrectedLiquid(
m_Player, surfaceType, impact, liquidType);
1467
1469 message += "\nSurface: " + surfaceType;
1470 message += "\nLiquid: " + liquidType;
1473 {
1475 }
1476
1477 message += "\n\nWeather stats";
1478 message +=
"\nEnv temperature (base): " +
m_WorldData.GetBaseEnvTemperature().ToString();
1479 message +=
"\nEnv temperature (height corrected): " +
m_WorldData.GetBaseEnvTemperatureAtObject(
m_Player);
1482 message +=
"\nRain: " +
m_Rain.ToString();
1483 message +=
"\nSnow: " +
m_Snowfall.ToString();
1485 message +=
"\nFog: " +
m_Fog.ToString();
1486 message +=
"\nClouds: " +
m_Clouds.ToString();
1488
1489 return message;
1490 }
float m_EnvironmentTemperature
float m_Rain
target value of heatcomfort (non-buffered)
const float WATER_LEVEL_NONE
float GetWindModifierPerSurface()
float GetTargetHeatComfort()
proto string ToString(bool simple=true)
static proto string ToString(void var, bool type=false, bool name=false, bool quotes=true)
Return string representation of variable.
Перекрестные ссылки g_Game, GetNextRoofCheck(), GetTargetHeatComfort(), GetWetDelta(), GetWindModifierPerSurface(), IsInsideBuilding(), IsWaterContact(), m_Clouds, m_DayOrNight, m_EnvironmentTemperature, m_Fog, m_HeatComfort, m_IsUnderRoof, m_Player, m_Rain, m_Snowfall, m_WaterLevel, m_Wind, m_WorldData, bool::ToString(), float::ToString(), WorldDataDaytime::ToString() и WATER_LEVEL_NONE.