97 {
105
109
111
116
120 InventorySlots.HEADGEAR,
121 InventorySlots.MASK,
122 InventorySlots.EYEWEAR,
123 InventorySlots.GLOVES,
124 InventorySlots.ARMBAND,
125 InventorySlots.BODY,
126 InventorySlots.HIPS,
127 InventorySlots.VEST,
128 InventorySlots.BACK,
129 InventorySlots.LEGS,
130 InventorySlots.FEET
131 };
135 InventorySlots.GLOVES,
136 InventorySlots.ARMBAND,
137 InventorySlots.BODY,
138 InventorySlots.HIPS,
139 InventorySlots.VEST,
140 InventorySlots.BACK,
141 InventorySlots.LEGS,
142 InventorySlots.FEET
143 };
147 InventorySlots.HIPS,
148 InventorySlots.LEGS,
149 InventorySlots.FEET
150 };
154 InventorySlots.FEET,
155 };
156
161 InventorySlots.HEADGEAR,
162 InventorySlots.MASK,
163 };
164
167 InventorySlots.GLOVES,
168 InventorySlots.HIPS,
169 InventorySlots.BODY,
170 InventorySlots.BACK,
171 InventorySlots.VEST,
172 InventorySlots.MELEE,
173 InventorySlots.SHOULDER
174 };
175
178 InventorySlots.LEGS,
179 InventorySlots.FEET,
180 };
181
184
186 }
EEnvironmentHeatcomfortBehaviorCategory
ref array< int > m_SlotIdsBottom
float m_RoofCheckTimer
keeps wetness of most wet item in player's possesion
ref array< int > m_SlotIdsComplete
ref array< int > m_SlotIdsLower
ref SimpleMovingAverage< float > m_UTSAverageTemperatureBuffer
ref array< int > m_SlotIdsUpper
int m_HeatComfortBehaviorCategory
ref array< UTemperatureSource > m_UTemperatureSources
ref array< int > m_BodyParts
float m_EnvironmentTemperature
float m_UTSAverageTemperature
ref SimpleMovingAverage< float > m_AverageHeatComfortBuffer
ref EnvironmentSnapshotData m_EnvironmentSnapshot
ref array< int > m_FeetParts
ref array< int > m_HeadParts