455 {
456 int nMuzzles = GetMuzzleCount();
457 for (int i = 0; i < nMuzzles; ++i)
458 {
460 {
462 float damage;
463 string ammoTypeName;
464 GetCartridgeInfo(i, damage, ammoTypeName);
465 EffectBulletShow(i, damage, ammoTypeName);
466 }
467 else
468 {
470 EffectBulletHide(i);
471 }
472
473 Magazine mag = GetMagazine(i);
474 if (mag)
476 else
478 }
479 }
bool IsChamberFull(int idx)
void ShowBullet(int muzzleIndex)
void HideBullet(int muzzleIndex)