463 {
464 int nMuzzles = GetMuzzleCount();
465 for (int i = 0; i < nMuzzles; ++i)
466 {
468 {
470 float damage;
471 string ammoTypeName;
472 GetCartridgeInfo(i, damage, ammoTypeName);
473 EffectBulletShow(i, damage, ammoTypeName);
474 }
475 else
476 {
478 EffectBulletHide(i);
479 }
480
481 Magazine mag = GetMagazine(i);
482 if (mag)
484 else
486 }
487 }
bool IsChamberFull(int idx)
void ShowBullet(int muzzleIndex)
void HideBullet(int muzzleIndex)