Callback raised when the sandstorm becomes active. Raised for both the server and the client.
- Заметки
- For clients joining a in progress this event will be raised even if the sandstorm has already been in progress on the server prior.
См. определение в файле Sandstorm.c строка 90
91 {
92
94 {
95 GetGame().GetMission().GetWorldData().WeatherSandstormStart(continuedSession);
96 }
97 }
Перекрестные ссылки g_Game и GetGame().