Структуры данных | |
| class | SymptomManager |
Перечисления | |
| enum | AnimType { FULL_BODY = 1 , ADDITIVE } |
| enum | SymptomTypes { PRIMARY , SECONDARY } |
| enum | EAnimPlayState { OK , POSTPONED , FAILED } |
Переменные | |
| enum AnimType | SYMPTOM_COUGH = 1 |
| enum AnimType | SYMPTOM_VOMIT = 1 |
| enum AnimType | SYMPTOM_BLINDNESS = 1 |
| enum AnimType | SYMPTOM_BULLET_HIT = 1 |
| enum AnimType | SYMPTOM_BLEEDING_SOURCE = 1 |
| enum AnimType | SYMPTOM_BLOODLOSS = 1 |
| enum AnimType | SYMPTOM_SNEEZE = 1 |
| enum AnimType | SYMPTOM_FEVERBLUR = 1 |
| enum AnimType | SYMPTOM_LAUGHTER = 1 |
| enum AnimType | SYMPTOM_UNCONSCIOUS = 1 |
| enum AnimType | SYMPTOM_FREEZE = 1 |
| enum AnimType | SYMPTOM_FREEZE_RATTLE = 1 |
| enum AnimType | SYMPTOM_HOT = 1 |
| enum AnimType | SYMPTOM_PAIN_LIGHT = 1 |
| enum AnimType | SYMPTOM_PAIN_HEAVY = 1 |
| enum AnimType | SYMPTOM_HAND_SHIVER = 1 |
| enum AnimType | SYMPTOM_DEAFNESS_COMPLETE = 1 |
| enum AnimType | SYMPTOM_HMP_SEVERE = 1 |
| enum AnimType | SYMPTOM_GASP = 1 |
| enum AnimType | LAST_INDEX = 1 |
| const int | DEBUG_PADDING_OFFSET = 2 |
| const int | MAX_QUEUE_SIZE = 5 |