DayZ 1.26
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Файл StateManager.c

См. исходные тексты.

Структуры данных

class  SymptomManager
 

Перечисления

enum  AnimType { FULL_BODY = 1 , ADDITIVE }
 
enum  SymptomTypes { PRIMARY , SECONDARY }
 
enum  EAnimPlayState { OK , POSTPONED , FAILED }
 

Переменные

enum AnimType SYMPTOM_COUGH = 1
 
enum AnimType SYMPTOM_VOMIT = 1
 
enum AnimType SYMPTOM_BLINDNESS = 1
 
enum AnimType SYMPTOM_BULLET_HIT = 1
 
enum AnimType SYMPTOM_BLEEDING_SOURCE = 1
 
enum AnimType SYMPTOM_BLOODLOSS = 1
 
enum AnimType SYMPTOM_SNEEZE = 1
 
enum AnimType SYMPTOM_FEVERBLUR = 1
 
enum AnimType SYMPTOM_LAUGHTER = 1
 
enum AnimType SYMPTOM_UNCONSCIOUS = 1
 
enum AnimType SYMPTOM_FREEZE = 1
 
enum AnimType SYMPTOM_HOT = 1
 
enum AnimType SYMPTOM_PAIN_LIGHT = 1
 
enum AnimType SYMPTOM_PAIN_HEAVY = 1
 
enum AnimType SYMPTOM_HAND_SHIVER = 1
 
enum AnimType SYMPTOM_DEAFNESS_COMPLETE = 1
 
enum AnimType SYMPTOM_HMP_SEVERE = 1
 
enum AnimType SYMPTOM_GASP = 1
 
enum AnimType LAST_INDEX = 1
 
const int DEBUG_PADDING_OFFSET = 2
 
const int MAX_QUEUE_SIZE = 5
 

Перечисления

◆ AnimType

Элементы перечислений
FULL_BODY 
ADDITIVE 
2{
3 FULL_BODY = 1,
5}
@ FULL_BODY
Definition StateManager.c:3
@ ADDITIVE
Definition StateManager.c:4

◆ EAnimPlayState

Элементы перечислений
OK 
POSTPONED 
FAILED 
37{
38 OK,
40 FAILED,
41};
@ OK
Definition StateManager.c:38
@ POSTPONED
Definition StateManager.c:39
@ FAILED
Definition StateManager.c:40

◆ SymptomTypes

Элементы перечислений
PRIMARY 
SECONDARY 
31{
32 PRIMARY,
34};
@ PRIMARY
Definition StateManager.c:32
@ SECONDARY
Definition StateManager.c:33

Переменные

◆ DEBUG_PADDING_OFFSET

const int DEBUG_PADDING_OFFSET = 2

◆ LAST_INDEX

enum AnimType LAST_INDEX = 1

◆ MAX_QUEUE_SIZE

const int MAX_QUEUE_SIZE = 5

Используется в SymptomManager::QueueUpPrimarySymptom().

◆ SYMPTOM_BLEEDING_SOURCE

enum AnimType SYMPTOM_BLEEDING_SOURCE = 1

◆ SYMPTOM_BLINDNESS

enum AnimType SYMPTOM_BLINDNESS = 1

◆ SYMPTOM_BLOODLOSS

enum AnimType SYMPTOM_BLOODLOSS = 1

◆ SYMPTOM_BULLET_HIT

enum AnimType SYMPTOM_BULLET_HIT = 1

◆ SYMPTOM_COUGH

enum AnimType SYMPTOM_COUGH = 1

◆ SYMPTOM_DEAFNESS_COMPLETE

enum AnimType SYMPTOM_DEAFNESS_COMPLETE = 1

◆ SYMPTOM_FEVERBLUR

enum AnimType SYMPTOM_FEVERBLUR = 1

◆ SYMPTOM_FREEZE

enum AnimType SYMPTOM_FREEZE = 1

◆ SYMPTOM_GASP

enum AnimType SYMPTOM_GASP = 1

◆ SYMPTOM_HAND_SHIVER

enum AnimType SYMPTOM_HAND_SHIVER = 1

◆ SYMPTOM_HMP_SEVERE

enum AnimType SYMPTOM_HMP_SEVERE = 1

◆ SYMPTOM_HOT

enum AnimType SYMPTOM_HOT = 1

◆ SYMPTOM_LAUGHTER

enum AnimType SYMPTOM_LAUGHTER = 1

◆ SYMPTOM_PAIN_HEAVY

enum AnimType SYMPTOM_PAIN_HEAVY = 1

◆ SYMPTOM_PAIN_LIGHT

enum AnimType SYMPTOM_PAIN_LIGHT = 1

◆ SYMPTOM_SNEEZE

enum AnimType SYMPTOM_SNEEZE = 1

◆ SYMPTOM_UNCONSCIOUS

enum AnimType SYMPTOM_UNCONSCIOUS = 1

◆ SYMPTOM_VOMIT

enum AnimType SYMPTOM_VOMIT = 1