DayZ 1.27
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Файл StateManager.c

См. исходные тексты.

Структуры данных

class  SymptomManager
 

Перечисления

enum  AnimType { FULL_BODY = 1 , ADDITIVE }
 
enum  SymptomTypes { PRIMARY , SECONDARY }
 
enum  EAnimPlayState { OK , POSTPONED , FAILED }
 

Переменные

enum AnimType SYMPTOM_COUGH = 1
 
enum AnimType SYMPTOM_VOMIT = 1
 
enum AnimType SYMPTOM_BLINDNESS = 1
 
enum AnimType SYMPTOM_BULLET_HIT = 1
 
enum AnimType SYMPTOM_BLEEDING_SOURCE = 1
 
enum AnimType SYMPTOM_BLOODLOSS = 1
 
enum AnimType SYMPTOM_SNEEZE = 1
 
enum AnimType SYMPTOM_FEVERBLUR = 1
 
enum AnimType SYMPTOM_LAUGHTER = 1
 
enum AnimType SYMPTOM_UNCONSCIOUS = 1
 
enum AnimType SYMPTOM_FREEZE = 1
 
enum AnimType SYMPTOM_FREEZE_RATTLE = 1
 
enum AnimType SYMPTOM_HOT = 1
 
enum AnimType SYMPTOM_PAIN_LIGHT = 1
 
enum AnimType SYMPTOM_PAIN_HEAVY = 1
 
enum AnimType SYMPTOM_HAND_SHIVER = 1
 
enum AnimType SYMPTOM_DEAFNESS_COMPLETE = 1
 
enum AnimType SYMPTOM_HMP_SEVERE = 1
 
enum AnimType SYMPTOM_GASP = 1
 
enum AnimType LAST_INDEX = 1
 
const int DEBUG_PADDING_OFFSET = 2
 
const int MAX_QUEUE_SIZE = 5