DayZ 1.27
DayZ Explorer by KGB
 
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◆ MarkCloseProxy()

proto native void MarkCloseProxy ( float fRadius,
bool bAllSelections )
private

Invalidates loot spawn points which are closer than the radius supplied.

Заметки
Will output a message indicating how many points were invalidated
Аргументы
fRadiusfloat The minimum desired distance in meters between loot spawn points
Заметки
When 0 it will use a radius of 0.5
Аргументы
bAllSelectionsbool When false, will only check the points within a container against each other, when true will against all points
// Example: I want there to be a minimum distance of 0.3m between any loot spawn point
GetCEApi().MarkCloseProxy(0.3, true);
proto native CEApi GetCEApi()
Get the CE API.