DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetDebugText()

override string DayZPlayer::GetDebugText ( )
inlineprotected

См. определение в файле DayZPlayerImplement.c строка 514

515 {
516 string text = super.GetDebugText();
517 text += "Parent: " + Object.GetDebugName(Object.Cast(GetParent())) + "\n";//keep
518 text += "IsSimulationDisabled: " + GetIsSimulationDisabled() + "\n";//keep
519 /*
520 text += "DamageDestroyed: " + IsDamageDestroyed() + "\n";
521 text += "DeathProcessed: " + IsDeathProcessed() + "\n";
522 text += "DeathConditionMet: " + IsDeathConditionMet() + "\n";
523 text += "PullOutOfVehicleState: " + m_PullPlayerOutOfVehicleState + "\n";
524 text += "PullOutOfVehicleSynch: " + m_TriggerPullPlayerOutOfVehicleSynch + "\n";
525 text += "Position: " + GetPosition() + "\n";*/
526 return text;
527 }
class LOD Object
proto native Widget GetParent()
Get parent of the Effect.
Определения Effect.c:422

Перекрестные ссылки GetParent().