DayZ 1.30
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◆ DayZPlayerImplement()

void DayZPlayer::DayZPlayerImplement ( )
inlineprotected

constructor

См. определение в файле DayZPlayerImplement.c строка 172

173 {
174 SetEventMask(EntityEvent.CONTACT);
175
176 m_SprintFull = false;
177 m_SprintedTime = 0;
178 m_SprintedTimePerStanceMin = PlayerConstants.FULL_SPRINT_DELAY_DEFAULT;
179 m_AimingModel = new DayZPlayerImplementAiming(this);
182 m_Swimming = new DayZPlayerImplementSwimming(this);
183 m_Throwing = new DayZPlayerImplementThrowing(this);
184 m_JumpClimb = new DayZPlayerImplementJumpClimb(this);
186 m_ADSAutomationTimer = new Timer();
187 m_bADS = false;
189 SetOptics(false);
193 #ifdef PLATFORM_CONSOLE
194 m_Camera3rdPerson = g_Game.GetWorld().GetThirdPersonViewMode() == ThirdPersonMode.ENABLED;
195 #endif
196 m_LastSurfaceUnderHash = ("cp_gravel").Hash();
198 m_SyncedHitDataArray = new array<ref SyncHitInfo>;
199 m_PerformedActionSounds = new array<AbstractWave>();
202
203 m_CachedEquipmentStorage = CachedEquipmentStorage(this);
204 m_CeilingDustHandler = new DustEffectCeilingHandlerSynced(this);
205
206 RegisterNetSyncVariableBoolSignal("m_TriggerPullPlayerOutOfVehicleSynch");
207 }
DayZGame g_Game
Определения DayZGame.c:4074
void DayZPlayerImplementFallDamage(DayZPlayer pPlayer)
Определения DayZPlayerImplementFallDamage.c:73
void DayZPlayerImplementMeleeCombat(DayZPlayerImplement player)
void DayZPlayerMeleeFightLogic_LightHeavy(DayZPlayerImplement player)
float m_SprintedTime
Определения DayZPlayerImplement.c:104
int m_NextVoNNoiseTime
Определения DayZPlayerImplement.c:148
float m_WeaponRaiseTime
Определения DayZPlayerImplement.c:112
ref DayZPlayerImplementJumpClimb m_JumpClimb
Определения DayZPlayerImplement.c:98
bool m_Camera3rdPerson
Определения DayZPlayerImplement.c:109
bool m_WeaponRaiseCompleted
measures time from the weapon raise start to complete raise (once per)
Определения DayZPlayerImplement.c:113
float m_SprintedTimePerStanceMin
Определения DayZPlayerImplement.c:105
ref array< AbstractWave > m_PerformedActionSounds
Определения DayZPlayerImplement.c:150
ref Timer m_ADSAutomationTimer
Определения DayZPlayerImplement.c:4110
bool m_IsShootingFromCamera
Определения DayZPlayerImplement.c:121
ref DayZPlayerMeleeFightLogic_LightHeavy m_MeleeFightLogic
Определения DayZPlayerImplement.c:95
ref DayZPlayerImplementAiming m_AimingModel
Определения DayZPlayerImplement.c:93
ref DayZPlayerImplementThrowing m_Throwing
Определения DayZPlayerImplement.c:97
bool m_ContinueFirearmMelee
Определения DayZPlayerImplement.c:133
ref DayZPlayerImplementMeleeCombat m_MeleeCombat
Определения DayZPlayerImplement.c:94
ref array< ref SyncHitInfo > m_SyncedHitDataArray
Определения DayZPlayerImplement.c:149
bool m_bADS
Определения DayZPlayerImplement.c:111
ref DustEffectCeilingHandlerSynced m_CeilingDustHandler
Определения DayZPlayerImplement.c:166
void SetOptics(bool value)
Определения DayZPlayerImplement.c:383
ref DayZPlayerImplementFallDamage m_FallDamage
Определения DayZPlayerImplement.c:99
int m_LastSurfaceUnderHash
Определения DayZPlayerImplement.c:139
bool m_ProcessFirearmMeleeHit
Определения DayZPlayerImplement.c:132
bool m_SprintFull
Определения DayZPlayerImplement.c:106
float m_CurrentWaterLevel
Определения DayZPlayerImplement.c:157
ref DayZPlayerImplementSwimming m_Swimming
Определения DayZPlayerImplement.c:96
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
ThirdPersonMode
Определения World.c:302

Перекрестные ссылки DayZPlayerImplementFallDamage(), DayZPlayerImplementMeleeCombat(), DayZPlayerMeleeFightLogic_LightHeavy(), PlayerConstants::FULL_SPRINT_DELAY_DEFAULT, g_Game, m_ADSAutomationTimer, m_AimingModel, m_bADS, m_Camera3rdPerson, m_CeilingDustHandler, m_ContinueFirearmMelee, m_CurrentWaterLevel, m_FallDamage, m_IsShootingFromCamera, m_JumpClimb, m_LastSurfaceUnderHash, m_MeleeCombat, m_MeleeFightLogic, m_NextVoNNoiseTime, m_PerformedActionSounds, m_ProcessFirearmMeleeHit, m_SprintedTime, m_SprintedTimePerStanceMin, m_SprintFull, m_Swimming, m_SyncedHitDataArray, m_Throwing, m_WeaponRaiseCompleted, m_WeaponRaiseTime и SetOptics().