DayZ 1.27
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◆ DayZPlayerImplement()

void DayZPlayer::DayZPlayerImplement ( )
inlineprotected

constructor

См. определение в файле DayZPlayerImplement.c строка 189

190 {
191 m_SprintFull = false;
192 m_SprintedTime = 0;
193 m_SprintedTimePerStanceMin = PlayerConstants.FULL_SPRINT_DELAY_DEFAULT;
194 m_AimingModel = new DayZPlayerImplementAiming(this);
197 m_Swimming = new DayZPlayerImplementSwimming(this);
198 m_Throwing = new DayZPlayerImplementThrowing(this);
199 m_JumpClimb = new DayZPlayerImplementJumpClimb(this);
201 m_ADSAutomationTimer = new Timer();
202 m_bADS = false;
204 SetOptics(false);
208 #ifdef PLATFORM_CONSOLE
210 #endif
211 m_LastSurfaceUnderHash = ("cp_gravel").Hash();
213 m_SyncedHitDataArray = new array<ref SyncHitInfo>;
214 m_PerformedActionSounds = new array<AbstractWave>();
217
218 RegisterNetSyncVariableBoolSignal("m_TriggerPullPlayerOutOfVehicleSynch");
219 }
void DayZPlayerImplementFallDamage(DayZPlayer pPlayer)
Определения DayZPlayerImplementFallDamage.c:73
void DayZPlayerImplementMeleeCombat(DayZPlayerImplement player)
void DayZPlayerMeleeFightLogic_LightHeavy(DayZPlayerImplement player)
proto native World GetWorld()
float m_SprintedTime
Определения DayZPlayerImplement.c:128
int m_NextVoNNoiseTime
Определения DayZPlayerImplement.c:169
float m_WeaponRaiseTime
Определения DayZPlayerImplement.c:136
ref DayZPlayerImplementJumpClimb m_JumpClimb
Определения DayZPlayerImplement.c:122
bool m_Camera3rdPerson
Определения DayZPlayerImplement.c:133
bool m_WeaponRaiseCompleted
measures time from the weapon raise start to complete raise (once per)
Определения DayZPlayerImplement.c:137
float m_SprintedTimePerStanceMin
Определения DayZPlayerImplement.c:129
ref array< AbstractWave > m_PerformedActionSounds
Определения DayZPlayerImplement.c:171
ref Timer m_ADSAutomationTimer
Определения DayZPlayerImplement.c:3841
bool m_IsShootingFromCamera
Определения DayZPlayerImplement.c:145
ref DayZPlayerMeleeFightLogic_LightHeavy m_MeleeFightLogic
Определения DayZPlayerImplement.c:119
ref DayZPlayerImplementAiming m_AimingModel
Определения DayZPlayerImplement.c:117
ref DayZPlayerImplementThrowing m_Throwing
Определения DayZPlayerImplement.c:121
bool m_ContinueFirearmMelee
Определения DayZPlayerImplement.c:157
ref DayZPlayerImplementMeleeCombat m_MeleeCombat
Определения DayZPlayerImplement.c:118
ref array< ref SyncHitInfo > m_SyncedHitDataArray
Определения DayZPlayerImplement.c:170
bool m_bADS
Определения DayZPlayerImplement.c:135
void SetOptics(bool value)
Определения DayZPlayerImplement.c:395
ref DayZPlayerImplementFallDamage m_FallDamage
Определения DayZPlayerImplement.c:123
int m_LastSurfaceUnderHash
Определения DayZPlayerImplement.c:161
bool m_ProcessFirearmMeleeHit
Определения DayZPlayerImplement.c:156
bool m_SprintFull
Определения DayZPlayerImplement.c:130
float m_CurrentWaterLevel
Определения DayZPlayerImplement.c:178
ref DayZPlayerImplementSwimming m_Swimming
Определения DayZPlayerImplement.c:120
proto native bool Is3rdPersonDisabled()
proto native CGame GetGame()

Перекрестные ссылки DayZPlayerImplementFallDamage(), DayZPlayerImplementMeleeCombat(), DayZPlayerMeleeFightLogic_LightHeavy(), PlayerConstants::FULL_SPRINT_DELAY_DEFAULT, GetGame(), CGame::GetWorld(), World::Is3rdPersonDisabled(), m_ADSAutomationTimer, m_AimingModel, m_bADS, m_Camera3rdPerson, m_ContinueFirearmMelee, m_CurrentWaterLevel, m_FallDamage, m_IsShootingFromCamera, m_JumpClimb, m_LastSurfaceUnderHash, m_MeleeCombat, m_MeleeFightLogic, m_NextVoNNoiseTime, m_PerformedActionSounds, m_ProcessFirearmMeleeHit, m_SprintedTime, m_SprintedTimePerStanceMin, m_SprintFull, m_Swimming, m_SyncedHitDataArray, m_Throwing, m_WeaponRaiseCompleted, m_WeaponRaiseTime и SetOptics().