397 {
399 EntityAI entityInHands = GetEntityInHands();
400 Weapon weapon = Weapon.Cast(entityInHands);
401 if (weapon)
402 {
403 optics = weapon.GetAttachedOptics();
404 }
405 else
406 {
408 }
409
412
413 if (optics)
414 {
416 }
417
419 if (hcw)
420 {
422 }
423 }
StarlightOptic ItemOptics
void SetIronsights(bool value)
void SetOptics(bool value)
void SwitchOptics(ItemOptics optic, bool state)
proto native void SetADS(bool pState)
sets head tilt to optics
void HumanCommandWeapons()