400 {
402 EntityAI entityInHands = GetEntityInHands();
403 Weapon weapon = Weapon.Cast(entityInHands);
404 if (weapon)
405 {
406 optics = weapon.GetAttachedOptics();
407 }
408 else
409 {
411 }
412
415
416 if (optics)
417 {
419 }
420
422 if (hcw)
423 {
425 }
426 }
StarlightOptic ItemOptics
void SetIronsights(bool value)
void SetOptics(bool value)
void SwitchOptics(ItemOptics optic, bool state)
proto native void SetADS(bool pState)
sets head tilt to optics
void HumanCommandWeapons()