46 {
47 if(
GetAttachedTime() > 4 && (!player.GetSymptomManager().GetCurrentPrimaryActiveSymptom() || (player.GetSymptomManager().GetCurrentPrimaryActiveSymptom() && player.GetSymptomManager().GetCurrentPrimaryActiveSymptom().GetType() != SymptomIDs.SYMPTOM_VOMIT)) )
48 {
49 player.AddHealth("","Shock", -100);
50 }
51
52 if (player.IsUnconscious())
53 {
55 }
56
57 }
static const float DAMAGE_PER_SEC