См. определение в файле Rebuilding.c строка 73
74 {
75 bool changed = false;
77 {
79 changed = true;
80 }
82 {
84 changed = true;
85 }
87 {
89 changed = true;
90 }
92 {
94 changed = true;
95 }
97 {
99 changed = true;
100 }
102 {
104 changed = true;
105 }
107 {
109 changed = true;
110 }
112 {
114 changed = true;
115 }
117 {
119 changed = true;
120 }
122 {
124 changed = true;
125 }
126
127
128 if (changed)
129 {
130 array<ConstructionPart> changedParts = new array<ConstructionPart>();
132 {
134 }
135 changedParts = null;
136 }
137 }
void QueueFullUpdateParts(array< ConstructionPart > changedParts)
bool SetAllPartsFromSyncData(out array< ConstructionPart > changedParts=null)
returns 'true' if any part state was changed
Перекрестные ссылки m_SyncParts1, m_SyncParts10, m_SyncParts10Local, m_SyncParts1Local, m_SyncParts2, m_SyncParts2Local, m_SyncParts3, m_SyncParts3Local, m_SyncParts4, m_SyncParts4Local, m_SyncParts5, m_SyncParts5Local, m_SyncParts6, m_SyncParts6Local, m_SyncParts7, m_SyncParts7Local, m_SyncParts8, m_SyncParts8Local, m_SyncParts9, m_SyncParts9Local, QueueFullUpdateParts() и SetAllPartsFromSyncData().
Используется в OnConstructionVariablesSynchronized().