DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnConstructionDoorOpenStart()

override void Rebuilding::OnConstructionDoorOpenStart ( DoorStartParams params)
inlineprotected

См. определение в файле Rebuilding.c строка 439

440 {
441 super.OnConstructionDoorOpenStart(params);
442
443 int doorIdx = (int)params.param1;
444 BuildingBase building;
445 AdditionalDoorInfo info;
446 if (Class.CastTo(building, m_EntityParent) && Class.CastTo(info, building.GetDoorInfo(doorIdx)) && info.m_DoorConstructionPhysicsSource != string.Empty)
447 {
448 building.SetAnimationPhase(info.m_DoorConstructionPhysicsSource, 1.0);
449 }
450 }
ActionOverrideData int
void BuildingBase()
EntityAI m_EntityParent
Определения ConstructionBase.c:45
string m_DoorConstructionPhysicsSource
Name of the construction part linked to the doors, if any (empty default)
Определения AdditionalDoorsInfo.c:10
static const string Empty
Определения EnString.c:7

Перекрестные ссылки BuildingBase(), Class::CastTo(), string::Empty, int, AdditionalDoorInfo::m_DoorConstructionPhysicsSource и m_EntityParent.