49 {
50
51 string damage_zone;
52 if (DamageSystem.GetDamageZoneFromComponentName(
m_EntityParent, part_name, damage_zone) &&
m_EntityParent.GetHealth(damage_zone,
"Health") > 0)
53 {
55 }
56
57 super.DestroyPartServer(player,part_name,action_id,destroyed_by_connected_part);
58
60 }
void ProcessOnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false)