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OpenableBehaviour.c
См. документацию.
1
class
OpenableBehaviour
2
{
3
protected
bool
m_IsOpened
;
4
5
void
OpenableBehaviour
(
bool
bState =
true
)
6
{
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m_IsOpened
= bState;
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}
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10
void
Open
()
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{
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SetState
(
true
);
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}
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void
Close
()
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{
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SetState
(
false
);
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}
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bool
IsOpened
()
21
{
22
return
GetState
();
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}
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protected
void
SetState
(
bool
bState)
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{
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m_IsOpened
= bState;
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}
29
30
protected
bool
GetState
()
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{
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return
m_IsOpened
;
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}
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}
OpenableBehaviour::Close
void Close()
Определения
OpenableBehaviour.c:15
OpenableBehaviour::OpenableBehaviour
void OpenableBehaviour(bool bState=true)
Определения
OpenableBehaviour.c:5
OpenableBehaviour::GetState
bool GetState()
Определения
OpenableBehaviour.c:30
OpenableBehaviour::IsOpened
bool IsOpened()
Определения
OpenableBehaviour.c:20
OpenableBehaviour::m_IsOpened
bool m_IsOpened
Определения
OpenableBehaviour.c:3
OpenableBehaviour::Open
void Open()
Определения
OpenableBehaviour.c:10
OpenableBehaviour::SetState
void SetState(bool bState)
Определения
OpenableBehaviour.c:25
Ishodniki
scripts
4_World
Entities
ItemBase
OpenableBehaviour.c
Создано системой
1.13.2