DayZ 1.26
DayZ Explorer by KGB
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Файл SpookyTrigger.c

См. исходные тексты.

Структуры данных

class  EffectTrigger
 

Функции

override void OnEnterClientEvent (TriggerInsider insider)
 
override void OnLeaveClientEvent (TriggerInsider insider)
 
void OnStayClientEvent (TriggerInsider insider, float deltaTime)
 

Переменные

class SpookyTrigger extends EffectTrigger m_EventsHandler
 

Функции

◆ OnEnterClientEvent()

override void OnEnterClientEvent ( TriggerInsider insider)
11 {
12 super.OnEnterClientEvent( insider );
13 //Print("------------------------ >Entering ");
14 PlayerBase player = PlayerBase.Cast(insider.GetObject());
16 }
void SpookyTriggerEventsHandler(notnull PlayerBase player)
Definition SpookyAreaMisc.c:208
class SpookyTrigger extends EffectTrigger m_EventsHandler
Definition EntityAI.c:95
Definition PlayerBaseClient.c:2
Object GetObject()
Definition Trigger.c:28

Перекрестные ссылки TriggerInsider::GetObject(), m_EventsHandler и SpookyTriggerEventsHandler().

◆ OnLeaveClientEvent()

override void OnLeaveClientEvent ( TriggerInsider insider)
20 {
21 super.OnLeaveClientEvent( insider );
22 //Print("------------------------ >Leaving ");
24 }

Перекрестные ссылки m_EventsHandler.

◆ OnStayClientEvent()

void OnStayClientEvent ( TriggerInsider insider,
float deltaTime )
protected
27 {
28 super.OnStayClientEvent(insider, deltaTime);
29 //this should be getting called only on the controlled player, as the controlled player should be the only entity, which gets added as insider client-side
32 }

Перекрестные ссылки m_EventsHandler.

Переменные

◆ m_EventsHandler