DayZ 1.30
DayZ Explorer by KGB
 
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◆ EEInitConstruction()

override void EEInitConstruction ( )
protected

См. определение в файле ConstructionBase.c строка 90

91 {
92 if (m_EntityParent.IsPendingDeletion())
93 return;
94
96 {
97 part.PartInstanceDeferredInit(m_EntityParent);
98 }
99
100 #ifdef DIAG_DEVELOPER
101 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && IsCLIParam("RBLDRebuildEverythingWithLocks"))
102 {
103 RebuildingSpawner.RebuildAllWoodenPartsFiltered(this, m_EntityParent);
104 }
105 #endif
106 }
ref array< ConstructionPart > m_ConstructionPartArray
INSTANCED construction part data;.
Определения ConstructionBase.c:43
EntityAI m_EntityParent
Определения ConstructionBase.c:45
DayZGame g_Game
Определения DayZGame.c:4074
Instanced construction part data classes for dynamic data, statics now stored on EntityType level in ...
Определения ConstructionPart.c:4
proto native bool IsCLIParam(string param)
Returns if command line argument is present.

Перекрестные ссылки g_Game, IsCLIParam(), m_ConstructionPartArray и m_EntityParent.