62    {   
   63        int count = action_data.m_MainItem.GetOnDigWormsAmount();
   64        for (int i = 0; i < count; i++)
   65        {
   66            
   67
   68
   69
   70
   71
   72
   74        }
   75        
   76        MiscGameplayFunctions.DealEvinronmentAdjustedDmg(action_data.m_MainItem, action_data.m_Player, 4);
   77    }
const int ECE_PLACE_ON_SURFACE
 
proto native Object CreateObjectEx(string type, vector pos, int iFlags, int iRotation=RF_DEFAULT)
Creates object of certain type.
 
proto native CGame GetGame()