62 {
63 int count = action_data.m_MainItem.GetOnDigWormsAmount();
64 for (int i = 0; i < count; i++)
65 {
66
67
68
69
70
71
72
74 }
75
76 MiscGameplayFunctions.DealEvinronmentAdjustedDmg(action_data.m_MainItem, action_data.m_Player, 4);
77 }
const int ECE_PLACE_ON_SURFACE
proto native Object CreateObjectEx(string type, vector pos, int iFlags, int iRotation=RF_DEFAULT)
Creates object of certain type.
proto native CGame GetGame()