DayZ 1.30
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◆ StopEffects()

void GeyserTrigger::StopEffects ( )
inlineprotected

См. определение в файле GeyserTrigger.c строка 210

211 {
213 {
215 m_GeyserBubblesParticle.StopParticle();
216 if (m_SoundBubbling)
217 SEffectManager.DestroyEffect(m_SoundBubbling);
218 m_bIsEruptingSoon = false;
219 }
220
221 if (m_bIsErupting)
222 {
224 m_GeyserParticle.StopParticle();
225 if (m_SoundEruption)
226 SEffectManager.DestroyEffect(m_SoundEruption);
227 m_bIsErupting = false;
228 }
229
231 {
233 m_GeyserTallParticle.StopParticle();
235 SEffectManager.DestroyEffect(m_SoundEruptionSecondary);
236 m_bIsEruptingTall = false;
237 }
238 }
EffectSound m_SoundEruptionSecondary
Определения GeyserTrigger.c:29
ParticleSource m_GeyserParticle
Определения GeyserTrigger.c:23
ParticleSource m_GeyserTallParticle
Определения GeyserTrigger.c:24
EffectSound m_SoundBubbling
Определения GeyserTrigger.c:26
bool m_bIsEruptingSoon
Определения GeyserTrigger.c:14
bool m_bIsErupting
Определения GeyserTrigger.c:15
EffectSound m_SoundEruption
Определения GeyserTrigger.c:27
bool m_bIsEruptingTall
Определения GeyserTrigger.c:16
ParticleSource m_GeyserBubblesParticle
Определения GeyserTrigger.c:22

Перекрестные ссылки SEffectManager::DestroyEffect(), m_bIsErupting, m_bIsEruptingSoon, m_bIsEruptingTall, m_GeyserBubblesParticle, m_GeyserParticle, m_GeyserTallParticle, m_SoundBubbling, m_SoundEruption и m_SoundEruptionSecondary.

Используется в EEDelete().