257 {
258
259 if (PlayerBase.Cast(
m_pPlayer) && launchedFrom.Type() != PlayerBase.Cast(
m_pPlayer).GetCurrentPlayerCamera().Type())
260 {
261
262 return;
263 }
264
265
267 {
269
271 {
273 }
274 else
275 {
277 }
278 }
279 else
280 {
281 temp_array = {
false, 0.0, 0.0, 0.0, 0.0, 1.0};
282
284 {
286 {
288 }
289 else
290 {
292 }
294 temp_array = {
false, 0.0, 0.0, 0.0, 0.0, 1.0};
295 }
296
298
300 {
302 }
303 else
304 {
306 }
307 }
308
310 {
312 }
313 }
void SetNVPostprocess(int NVtype)
DayZPlayerCameraOptics handles this separately, otherwise it takes active NVType from PlayerBase::Get...
ref array< float > temp_array
PPERequester_CameraADS m_RequesterADS
ref array< float > GetOpticsDOF()