DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnDebugSpawn()

override void Hatchback_02_Blue::OnDebugSpawn ( )
inlineprivate

См. определение в файле Vehicles/InheritedCars/Hatchback_02.c строка 447

448 {
450 SpawnAdditionalItems();
451 FillUpCarFluids();
452
453 GameInventory inventory = GetInventory();
454 inventory.CreateInInventory("Hatchback_02_Wheel");
455 inventory.CreateInInventory("Hatchback_02_Wheel");
456 inventory.CreateInInventory("Hatchback_02_Wheel");
457 inventory.CreateInInventory("Hatchback_02_Wheel");
458
459 inventory.CreateInInventory("Hatchback_02_Door_1_1_Blue");
460 inventory.CreateInInventory("Hatchback_02_Door_1_2_Blue");
461 inventory.CreateInInventory("Hatchback_02_Door_2_1_Blue");
462 inventory.CreateInInventory("Hatchback_02_Door_2_2_Blue");
463 inventory.CreateInInventory("Hatchback_02_Hood_Blue");
464 inventory.CreateInInventory("Hatchback_02_Trunk_Blue");
465
466 //-----IN CAR CARGO
467 inventory.CreateInInventory("Hatchback_02_Wheel");
468 inventory.CreateInInventory("Hatchback_02_Wheel");
469 }
void SpawnUniversalParts()
Определения MotorbikeScript.c:1425
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory

Перекрестные ссылки SpawnUniversalParts().