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inlineprotected |
true if enough time has elapsed since the last playback (or it never played / no cooldown set)
g_Game.GetTime() is in milliseconds -> compare against cooldown converted to ms
См. определение в файле VehicleVFXComponent.c строка 43
Перекрестные ссылки g_Game, int, m_CooldownSec и m_LastPlayedTime.
Используется в VehicleVFXComponent::CanPlayEffectData().