DayZ 1.30
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◆ Init() [5/5]

override void PlayerStatsPCO_Base::Init ( )
inlineprivate

См. определение в файле PlayerStatsPCO.c строка 335

336 {
337 RegisterStat(EPlayerStats_v130.HEATCOMFORT, new PlayerStat<float> (-1, 1, 0, "HeatComfort", EPSstatsFlags.EMPTY));
338 RegisterStat(EPlayerStats_v130.TREMOR, new PlayerStat<float> (0, 1, 0, "Tremor", EPSstatsFlags.EMPTY));
339 RegisterStat(EPlayerStats_v130.WET, new PlayerStat<int> (0, 1, 0, "Wet", EPSstatsFlags.EMPTY));
340 RegisterStat(EPlayerStats_v130.ENERGY, new PlayerStat<float> (0, PlayerConstants.SL_ENERGY_MAX, 600, "Energy", EPSstatsFlags.EMPTY));
341 RegisterStat(EPlayerStats_v130.WATER, new PlayerStat<float> (0, PlayerConstants.SL_WATER_MAX, 600, "Water", EPSstatsFlags.EMPTY));
342 RegisterStat(EPlayerStats_v130.DIET, new PlayerStat<float> (0, 5000, 2500, "Diet", EPSstatsFlags.EMPTY));
343 RegisterStat(EPlayerStats_v130.STAMINA, new PlayerStat<float> (0, CfgGameplayHandler.GetStaminaMax(), 100, "Stamina", EPSstatsFlags.EMPTY));
344 RegisterStat(EPlayerStats_v130.SPECIALTY, new PlayerStat<float> (-1, 1, 0, "Specialty", EPSstatsFlags.EMPTY));
345 RegisterStat(EPlayerStats_v130.BLOODTYPE, new PlayerStat<int> (0, 128, BloodTypes.GenerateBloodType(), "BloodType", EPSstatsFlags.EMPTY));
346 RegisterStat(EPlayerStats_v130.TOXICITY, new PlayerStat<float> (0, 100, 0, "Toxicity", EPSstatsFlags.EMPTY));
347 RegisterStat(EPlayerStats_v130.HEATBUFFER, new PlayerStat<float> (-30, 30, 0, "HeatBuffer", EPSstatsFlags.SYNCED));
348 RegisterStat(EPlayerStats_v130.THERMAL_BIAS, new PlayerStat<float> (-1.0, 1.0, 0.0, "ThermalBias", EPSstatsFlags.EMPTY));
349 }
void PlayerStat(T min, T max, T init, string label, int flags)
Определения PlayerStatBase.c:43
EPSstatsFlags
Определения PlayerStats.c:2
EPlayerStats_v130
Определения PlayerStatsPCO.c:313
void RegisterStat(int id, PlayerStatBase stat)
Определения PlayerStatsPCO.c:84

Перекрестные ссылки BloodTypes::GenerateBloodType(), CfgGameplayHandler::GetStaminaMax(), PlayerStat(), RegisterStat(), PlayerConstants::SL_ENERGY_MAX и PlayerConstants::SL_WATER_MAX.