108 {
109 string worldName = "empty";
110 g_Game.GetWorldName(worldName);
112
113 switch (worldName)
114 {
115 case "chernarusplus":
118 break;
119
120 case "enoch":
123 break;
124
125 case "sakhal":
128 break;
129
130 case "nasdara":
133 break;
134
135 case "samplemap5":
138 break;
139
140 #ifdef PLATFORM_CONSOLE
141 case "mainmenuscenexbox":
144 break
145 #endif
146
147 default:
150 break;
151 }
152 }
ref DynamicMusicPlayerRegistry m_DynamicMusicPlayerRegistry
ref WorldData m_WorldData
proto int ToLower()
Changes string to lowercase. Returns length.