105 {
106 string worldName = "empty";
109
110 switch (worldName)
111 {
112 case "chernarusplus":
115 break;
116
117 case "enoch":
120 break;
121
122 case "sakhal":
125 break;
126
127 #ifdef PLATFORM_CONSOLE
128 case "mainmenuscenexbox":
131 break
132 #endif
133
134 default:
137 break;
138 }
139 }
proto void GetWorldName(out string world_name)
ref DynamicMusicPlayerRegistry m_DynamicMusicPlayerRegistry
ref WorldData m_WorldData
proto native CGame GetGame()
proto int ToLower()
Changes string to lowercase. Returns length.