616 {
617 string physName;
618 for (int i = 0; i < count; ++i)
619 {
620 physName = phxGeomNames[i];
621 if (phxGeomBehaviorInvets[i])
622 {
624 }
625 else
void ProcessPhysicsAdd(string name, notnull EntityAI parent)
Groups all actions needed to 'add physics'.