964 {
965 destination = parent.GetMemoryPointPos("" + partName + "_materials");
966 destination =
g_Game.ObjectModelToWorld(parent, destination);
967 }
968 else if (parent.MemoryPointExists("" + mainPartName + "_materials"))
969 {
970 destination = parent.GetMemoryPointPos("" + mainPartName + "_materials");
971 destination =
g_Game.ObjectModelToWorld(parent, destination);
972 }
973
974
975 int count = itemTypes.Count();
976 for (int i = 0; i < count; ++i)