DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ Update()

void StanceIndicator::Update ( )
inlineprotected

См. определение в файле StanceIndicator.c строка 12

13 {
14 if ( m_Player )
15 {
16 m_Player.GetMovementState(m_State);
17 int player_stance = m_State.m_iStanceIdx;
18 int hud_stance_id = 1;
19 //if ( player_stance == DayZPlayerConstants.STANCEIDX_ERECT || player_stance == DayZPlayerConstants.STANCEIDX_RAISEDERECT) hud_stance_id = 1;
20 if ( player_stance == DayZPlayerConstants.STANCEIDX_CROUCH || player_stance == DayZPlayerConstants.STANCEIDX_RAISEDCROUCH)
21 {
22 hud_stance_id = 2;
23 }
24 if ( player_stance == DayZPlayerConstants.STANCEIDX_PRONE || player_stance == DayZPlayerConstants.STANCEIDX_RAISEDPRONE)
25 {
26 hud_stance_id = 3;
27 }
28 DisplayStance(hud_stance_id);
29 //Debug
30 //m_Player.MessageStatus(ToString(player) + "StanceIndicator.c || stance: " + ToString(player_stance));
31 }
32 }
PlayerBase m_Player
Определения StanceIndicator.c:4
ref HumanMovementState m_State
Определения StanceIndicator.c:3
void DisplayStance(int stance)
Определения StanceIndicator.c:34
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки DisplayStance(), m_Player и m_State.