241 {
243
244 DayZPlayer p;
245 Class.CastTo(p,
m_weapon.GetHierarchyParent());
246
247 int muzzleIndex =
m_weapon.GetCurrentMuzzle();
248 float reloadTime =
m_weapon.GetReloadTime(muzzleIndex);
250 if (
m_weapon.CanProcessWeaponEvents())
251 m_weapon.ProcessWeaponEvent(
new WeaponEventReloadTimeout(p));
252 }
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
class WeaponFireWithEject extends WeaponFire m_dtAccumulator