255 {
257
258 DayZPlayer p;
259 Class.CastTo(p,
m_weapon.GetHierarchyParent());
260
261 int muzzleIndex =
m_weapon.GetCurrentMuzzle();
262 float reloadTime =
m_weapon.GetReloadTime(muzzleIndex);
264 if (
m_weapon.CanProcessWeaponEvents())
265 m_weapon.ProcessWeaponEvent(
new WeaponEventReloadTimeout(p));
266 }
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
class WeaponFireWithEject extends WeaponFire m_dtAccumulator