289    {
  290        m_Eating = 
new BotEatEntityInHands(m_Bot, 
this);
 
  291        
  292        
  293        BotEventBase __EntOpn__ = new BotEventEntityInHandsOpened;
  294        BotEventBase __HndChg__ = new BotEventOnItemInHandsChanged;
  295 
  296        
  299    }
FSMTransition< BotStateBase, BotEventBase, BotActionBase, BotGuardBase > BotTransition
ref BotEatEntityInHands m_Eating