289 {
290 m_Eating =
new BotEatEntityInHands(m_Bot,
this);
291
292
293 BotEventBase __EntOpn__ = new BotEventEntityInHandsOpened;
294 BotEventBase __HndChg__ = new BotEventOnItemInHandsChanged;
295
296
299 }
FSMTransition< BotStateBase, BotEventBase, BotActionBase, BotGuardBase > BotTransition
ref BotEatEntityInHands m_Eating