Event called on frame when enabled by SetEnableEventFrame(true)
- Заметки
- Is always enabled on sound
-
Called from SEffectManager.Event_OnFrameUpdate in MissionGameplay.OnUpdate
- Аргументы
-
time_delta | float Time passed since the previous frame |
См. определение в файле EffectSound.c строка 460
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float GetSoundVolume()
Get the RELATIVE volume set by 'SetSoundVolume'.
float m_SoundFadeInDuration
AbstractWave m_SoundWaveObject
ref ScriptInvoker Event_OnSoundFadeOutStarted
float m_SoundFadeOutInitVolume
ref ScriptInvoker Event_OnSoundFadeInStopped
void SetSoundVolume(float volume)
Set the RELATIVE volume for the sound.
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
float m_SoundFadeOutDuration
float m_SoundWaveVolumeMax
Перекрестные ссылки Event_OnSoundFadeInStopped, Event_OnSoundFadeOutStarted, GetSoundVolume(), IsSoundPlaying(), m_SoundDoppler, m_SoundFadedOut, m_SoundFadeInDuration, m_SoundFadeOutDuration, m_SoundFadeOutInitVolume, m_SoundWaveObject, m_SoundWaveStarting, m_SoundWaveStopping, m_SoundWaveTime, m_SoundWaveVolumeMax и SetSoundVolume().