77 {
78 PlaceObjectActionData poActionData;
79 poActionData = PlaceObjectActionData.Cast(action_data);
80 EntityAI entity_for_placing = action_data.m_MainItem;
81 Object targetObject = action_data.m_Target.GetObject();
82
83 vector position = targetObject.GetPosition();
84
85
88
89 if ( polytunnel )
90 position[1] = position[1] - 1.15;
91 else
92 position[1] = position[1] - 1.05;
93
94 vector orientation = targetObject.GetOrientation();
95
96 if (
GetGame().IsMultiplayer() )
97 {
99 if (tunnel)
100 {
102 }
103 else
104 {
106 }
107
109 }
110 }
class Land_Misc_Greenhouse extends BuildingSuper Land_Misc_Polytunnel()
void Land_Misc_Greenhouse()
proto native CGame GetGame()