DayZ 1.26
DayZ Explorer by KGB
Загрузка...
Поиск...
Не найдено
Файл _constants.c

См. исходные тексты.

Переменные

const int INPUT_UDT_STANDARD_ACTION_START = 1
 
const int INPUT_UDT_STANDARD_ACTION_END_REQUEST = 2
 
const int INPUT_UDT_STANDARD_ACTION_INPUT_END = 3
 
const int INPUT_UDT_QUICKABARSHORTCUT = 4
 
const int INPUT_UDT_MELEE_TARGET = 5
 
const int INPUT_UDT_WEAPON_ACTION = 6
 
const int INPUT_UDT_ITEM_MANIPULATION = 7
 
const int INPUT_UDT_INVENTORY = 8
 
const int INPUT_UDT_ADVANCED_PLACEMENT = 9
 
const int INPUT_UDT_WEAPON_REMOTE_EVENT = 10
 
const int INPUT_UDT_USER_MUTE_XBOX = 11
 
const int INPUT_UDT_HAND_REMOTE_EVENT = 12
 
const int INPUT_UDT_WEAPON_LIFT_EVENT = 13
 
const int INPUT_UDT_RESET_ADS = 14
 
const int INPUT_UDT_GESTURE = 15
 
const int PLUG_UNDEFINED = 0
 
const int PLUG_BATTERY_SLOT = 1
 
const int PLUG_COMMON_APPLIANCE = 2
 
const int PLUG_CROCODILE_PINS = 3
 
const int PLUG_CROCODILE_PINS_CHARGER = 4
 
const int PLUG_PAS_DEVICE = 5
 
const int PLUG_BARBED_WIRE = 6
 
const int PLUG_GAS_CAN_SLOT = 7
 
const int PLUG_VEHICLE_BATTERY_PINS = 8
 
const int NO_ATTACHMENT_ACTION = 0
 
const int PLUG_THIS_INTO_ATTACHMENT = 1
 
const int PLUG_ATTACHMENTS_INTO_THIS = 2
 

Переменные

◆ INPUT_UDT_ADVANCED_PLACEMENT

const int INPUT_UDT_ADVANCED_PLACEMENT = 9

◆ INPUT_UDT_GESTURE

const int INPUT_UDT_GESTURE = 15

◆ INPUT_UDT_HAND_REMOTE_EVENT

const int INPUT_UDT_HAND_REMOTE_EVENT = 12

◆ INPUT_UDT_INVENTORY

◆ INPUT_UDT_ITEM_MANIPULATION

◆ INPUT_UDT_MELEE_TARGET

const int INPUT_UDT_MELEE_TARGET = 5

Используется в DayZPlayer::OnInputUserDataProcess() и Update().

◆ INPUT_UDT_QUICKABARSHORTCUT

const int INPUT_UDT_QUICKABARSHORTCUT = 4

Используется в OnInputUserDataProcess() и SetEntityShortcut().

◆ INPUT_UDT_RESET_ADS

const int INPUT_UDT_RESET_ADS = 14

◆ INPUT_UDT_STANDARD_ACTION_END_REQUEST

◆ INPUT_UDT_STANDARD_ACTION_INPUT_END

const int INPUT_UDT_STANDARD_ACTION_INPUT_END = 3

◆ INPUT_UDT_STANDARD_ACTION_START

const int INPUT_UDT_STANDARD_ACTION_START = 1

◆ INPUT_UDT_USER_MUTE_XBOX

const int INPUT_UDT_USER_MUTE_XBOX = 11

◆ INPUT_UDT_WEAPON_ACTION

const int INPUT_UDT_WEAPON_ACTION = 6

◆ INPUT_UDT_WEAPON_LIFT_EVENT

const int INPUT_UDT_WEAPON_LIFT_EVENT = 13

◆ INPUT_UDT_WEAPON_REMOTE_EVENT

const int INPUT_UDT_WEAPON_REMOTE_EVENT = 10

◆ NO_ATTACHMENT_ACTION

const int NO_ATTACHMENT_ACTION = 0

◆ PLUG_ATTACHMENTS_INTO_THIS

const int PLUG_ATTACHMENTS_INTO_THIS = 2

◆ PLUG_BARBED_WIRE

const int PLUG_BARBED_WIRE = 6

◆ PLUG_BATTERY_SLOT

const int PLUG_BATTERY_SLOT = 1

◆ PLUG_COMMON_APPLIANCE

◆ PLUG_CROCODILE_PINS

const int PLUG_CROCODILE_PINS = 3

◆ PLUG_CROCODILE_PINS_CHARGER

const int PLUG_CROCODILE_PINS_CHARGER = 4

◆ PLUG_GAS_CAN_SLOT

const int PLUG_GAS_CAN_SLOT = 7

◆ PLUG_PAS_DEVICE

const int PLUG_PAS_DEVICE = 5

◆ PLUG_THIS_INTO_ATTACHMENT

const int PLUG_THIS_INTO_ATTACHMENT = 1

◆ PLUG_UNDEFINED

const int PLUG_UNDEFINED = 0

Используется в ComponentEnergyManager::IsPlugCompatible().

◆ PLUG_VEHICLE_BATTERY_PINS

const int PLUG_VEHICLE_BATTERY_PINS = 8