38 {
42 RegisterNetSyncVariableInt(
"m_CaptureState", 0,
eCaptureState.END );
43 RegisterNetSyncVariableInt( "m_CreatureHash", 0, 0 );
44 RegisterNetSyncVariableFloat( "m_ParScale", 0, 0, 0.1 );
45 RegisterNetSyncVariableBool( "m_DangerSound" );
46 RegisterNetSyncVariableInt( "m_CaptureSoundHash", 0, 0 );
47 RegisterNetSyncVariableInt( "m_ReleaseSoundHash", 0, 0 );
48
50 }
void RegisterSoundSetMap()
proto native void SetFlags(ShapeFlags flags)
EntityEvent
Entity events for event-mask, or throwing event from code.