290 {
291
292 string soundSet;
294
295
296 soundSet = "CattleMooA_SoundSet";
298 soundSet = "CattleBellow_SoundSet";
300
301
302 soundSet = "DeerRoar_SoundSet";
304 soundSet = "DeerBleat_SoundSet";
306
307
308 soundSet = "GoatBleat_A_SoundSet";
310 soundSet = "GoatBleat_B_SoundSet";
312
313
314 soundSet = "HareChirp_SoundSet";
316 soundSet = "HareSquawk_SoundSet";
318
319
320 soundSet = "HenCluck_X_SoundSet";
322 soundSet = "HenScream_SoundSet";
324
325
326 soundSet = "HogGrunt_G_SoundSet";
328 soundSet = "HogSqueal_SoundSet";
330
331
332 soundSet = "SheepBleat_G_SoundSet";
334 soundSet = "SheepBleat_E_SoundSet";
336
337
338 soundSet = "WolfBark_SoundSet";
340 soundSet = "WolfWhimper_SoundSet";
342
343
344 soundSet = "ZmbF_Normal_CallToArmsShort_Soundset";
346 soundSet = "ZmbF_Normal_HeavyHit_Soundset";
348
349
350 soundSet = "ZmbM_Normal_CallToArmsShort_Soundset";
352 soundSet = "ZmbM_Normal_HeavyHit_Soundset";
354
355
356 soundSet = "BearRoarShort_SoundSet";
358 soundSet = "BearSnarl_SoundSet";
360 }
ref map< int, string > m_CreatureSoundMap
proto native int Hash()
Returns hash of string.