DayZ 1.27
DayZ Explorer by KGB
 
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◆ BearTrap()

void TrapBase::BearTrap ( )
inlineprivate

См. определение в файле Trap_Bear.c строка 14

15 {
16 m_DamagePlayers = 5; // How much damage player gets when caught
17 m_DamageOthers = 5; // How much damage other entities(CreatureAI) gets when caught
18 m_DefectRate = 0;
19 m_InitWaitTime = 0.0; // After this time after deployment, the trap is activated
20 m_AnimationPhaseGrounded = "placing";
21 m_AnimationPhaseSet = "BearTrap_Set";
22 m_AnimationPhaseTriggered = "placing";
23 }
string m_AnimationPhaseTriggered
Определения TrapBase.c:34
float m_DefectRate
Определения TrapBase.c:19
string m_AnimationPhaseGrounded
Определения TrapBase.c:32
string m_AnimationPhaseSet
Определения TrapBase.c:33
float m_InitWaitTime
Определения TrapBase.c:17
float m_DamagePlayers
Определения TrapBase.c:20
float m_DamageOthers
Определения TrapBase.c:21

Перекрестные ссылки m_AnimationPhaseGrounded, m_AnimationPhaseSet, m_AnimationPhaseTriggered, m_DamageOthers, m_DamagePlayers, m_DefectRate и m_InitWaitTime.