488 {
491 vector mousePos, worldPos;
496
498 {
499 m_MouseCurPos.SetText(
"Mouse: "+ MiscGameplayFunctions.TruncateToS(worldPos[0]) +
", "+ MiscGameplayFunctions.TruncateToS(worldPos[1]) +
", "+ MiscGameplayFunctions.TruncateToS(worldPos[2]));
500 }
502 {
504
505 float dst = (worldPos - playerPos).Length();
506
507 m_PlayerMouseDiff.SetText(
"Distance: " + MiscGameplayFunctions.TruncateToS(dst));
508 }
509 }
proto native float SurfaceY(float x, float z)
proto native DayZPlayer GetPlayer()
MapWidget m_DebugMapWidget
TextWidget m_PlayerMouseDiff
proto native CGame GetGame()
proto void GetMousePos(out int x, out int y)