496 {
499 vector mousePos, worldPos;
503 worldPos[1] =
g_Game.SurfaceY(worldPos[0], worldPos[2]);
504
506 {
507 m_MouseCurPos.SetText(
"Mouse: "+ MiscGameplayFunctions.TruncateToS(worldPos[0]) +
", "+ MiscGameplayFunctions.TruncateToS(worldPos[1]) +
", "+ MiscGameplayFunctions.TruncateToS(worldPos[2]));
508 }
510 {
511 vector playerPos =
g_Game.GetPlayer().GetWorldPosition();
512
513 float dst = (worldPos - playerPos).Length();
514
515 m_PlayerMouseDiff.SetText(
"Distance: " + MiscGameplayFunctions.TruncateToS(dst));
516 }
517 }
MapWidget m_DebugMapWidget
TextWidget m_PlayerMouseDiff
proto void GetMousePos(out int x, out int y)