509 {
512 vector mousePos, worldPos;
516 worldPos[1] =
g_Game.SurfaceY(worldPos[0], worldPos[2]);
517
519 {
520 m_MouseCurPos.SetText(
"Mouse: "+ MiscGameplayFunctions.TruncateToS(worldPos[0]) +
", "+ MiscGameplayFunctions.TruncateToS(worldPos[1]) +
", "+ MiscGameplayFunctions.TruncateToS(worldPos[2]));
521 }
523 {
524 vector playerPos =
g_Game.GetPlayer().GetWorldPosition();
525
526 float dst = (worldPos - playerPos).Length();
527
528 m_PlayerMouseDiff.SetText(
"Distance: " + MiscGameplayFunctions.TruncateToS(dst));
529 }
530 }
MapWidget m_DebugMapWidget
TextWidget m_PlayerMouseDiff
proto void GetMousePos(out int x, out int y)