2168 {
2170 CargoBase cargo = GetInventory().GetCargo();
2172 {
2174
2175
2177
2178
2180
2181
2183 }
2184
2186 for (int j = 0; j < GetInventory().AttachmentCount(); ++j)
2187 {
2188 ItemBase attachment =
ItemBase.Cast(GetInventory().GetAttachmentFromIndex(j));
2189
2190
2192
2193
2195
2196
2198 }
2199 }
void AddTemperatureToItemByFire(ItemBase item)
const float PARAM_WET_HEATING_DECREASE_COEF
maximum wetness value when the fireplace is able to burn
void AddDamageToItemByFireEx(ItemBase item, bool can_be_ruined, bool pAttachment)
void AddWetnessToItem(ItemBase item, float amount)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
represents base for cargo storage for entities