2193 {
2195 CargoBase cargo = GetInventory().GetCargo();
2197 {
2199
2200
2202
2203
2205
2206
2208 }
2209
2211 for (int j = 0; j < GetInventory().AttachmentCount(); ++j)
2212 {
2213 ItemBase attachment =
ItemBase.Cast(GetInventory().GetAttachmentFromIndex(j));
2214
2215
2217
2218
2220
2221
2223 }
2224 }
void AddTemperatureToItemByFire(ItemBase item)
const float PARAM_WET_HEATING_DECREASE_COEF
maximum wetness value when the fireplace is able to burn
void AddDamageToItemByFireEx(ItemBase item, bool can_be_ruined, bool pAttachment)
void AddWetnessToItem(ItemBase item, float amount)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
represents base for cargo storage for entities