2175 {
2177 CargoBase cargo = GetInventory().GetCargo();
2179 {
2181
2182
2184
2185
2187
2188
2190 }
2191
2193 for (int j = 0; j < GetInventory().AttachmentCount(); ++j)
2194 {
2195 ItemBase attachment =
ItemBase.Cast(GetInventory().GetAttachmentFromIndex(j));
2196
2197
2199
2200
2202
2203
2205 }
2206 }
void AddTemperatureToItemByFire(ItemBase item)
const float PARAM_WET_HEATING_DECREASE_COEF
maximum wetness value when the fireplace is able to burn
void AddDamageToItemByFireEx(ItemBase item, bool can_be_ruined, bool pAttachment)
void AddWetnessToItem(ItemBase item, float amount)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
represents base for cargo storage for entities