DayZ 1.26
DayZ Explorer by KGB
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Перечисления | |
enum | EObjectTemperatureState { HOT_LVL_FOUR , HOT_LVL_THREE , HOT_LVL_TWO , HOT_LVL_ONE , NEUTRAL , COLD_LVL_ONE , COLD_LVL_TWO , COLD_LVL_THREE , COLD_LVL_FOUR } |
Функции | |
static ObjectTemperatureState | GetStateData (int temperature) |
Переменные | |
enum EObjectTemperatureState | m_State |
int | m_Color |
string | m_LocalizedName |
Элементы перечислений | |
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HOT_LVL_FOUR | |
HOT_LVL_THREE | |
HOT_LVL_TWO | |
HOT_LVL_ONE | |
NEUTRAL | |
COLD_LVL_ONE | |
COLD_LVL_TWO | |
COLD_LVL_THREE | |
COLD_LVL_FOUR |
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static |
Перекрестные ссылки GameConstants::STATE_COLD_LVL_ONE, GameConstants::STATE_COLD_LVL_THREE, GameConstants::STATE_COLD_LVL_TWO, GameConstants::STATE_HOT_LVL_FOUR, GameConstants::STATE_HOT_LVL_ONE, GameConstants::STATE_HOT_LVL_THREE, GameConstants::STATE_HOT_LVL_TWO, GameConstants::STATE_NEUTRAL_TEMP, Colors::TEMPERATURE_COLD_LVL_FOUR, Colors::TEMPERATURE_COLD_LVL_ONE, Colors::TEMPERATURE_COLD_LVL_THREE, Colors::TEMPERATURE_COLD_LVL_TWO, Colors::TEMPERATURE_HOT_LVL_FOUR, Colors::TEMPERATURE_HOT_LVL_ONE, Colors::TEMPERATURE_HOT_LVL_THREE, Colors::TEMPERATURE_HOT_LVL_TWO и Colors::TEMPERATURE_NEUTAL.
int m_Color |
string m_LocalizedName |
enum EObjectTemperatureState m_State |
Используется в HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Abort(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::FindAbortDestinationState(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::FindFirstCompletionTransition(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::FindFirstUnguardedTransition(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::GetCurrentState(), AlarmClock_ColorBase::GetDebugText(), KitchenTimer::GetDebugText(), GetState(), ItemBase::GetState(), Inventory_Base::HescoBox(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::Internal_ValidateAndRepair(), IsAlarmOn(), IsRinging(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::IsRunning(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadAndSetCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnFailThresholdBreached(), FireworksLauncher::OnIndexChangedClient(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreLoad(), FireworksLauncher::OnStoreLoad(), ItemBase::OnStoreLoad(), AlarmClock_ColorBase::OnStoreSave(), FireworksLauncher::OnStoreSave(), KitchenTimer::OnStoreSave(), Inventory_Base::OnStoreSave(), ItemBase::OnStoreSave(), OnStoreSave(), BotStateBase::OnUpdate(), OnVariablesSynchronized(), ItemBase::OnVariablesSynchronized(), ItemBase::Pack(), ItemBase::Pitch(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessAbortEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortEvent(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessAbortTransition(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortTransition(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessEvent(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessLocalTransition(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessLocalTransition(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::RandomizeFSMStateEx(), ItemBase::RefreshPhysics(), SetState(), SetState(), SetState(), Inventory_Base::SetState(), SetState(), StaminaConsumer(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Start(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Terminate(), ItemBase::ToggleAnimation(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Update() и HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ValidateAndRepairHelper().