86 {
89 else if (!
GetGame().IsMultiplayer())
90 {
92
93 InventoryLocation il = new InventoryLocation();
94
97 item.GetOnReleaseLock().Invoke(item);
98 }
99
100 }
int m_syncClearUserReservationindex
proto native void GetUserReservedLocation(int index, out notnull InventoryLocation dst)
proto native bool ClearUserReservedLocationAtIndex(int index)
proto native EntityAI GetItem()
returns item of current inventory location
proto native CGame GetGame()