DayZ 1.27
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◆ ClearUserReservedLocationAtIndexSynced()

void HumanInventory::ClearUserReservedLocationAtIndexSynced ( int index)
inlineprivate

См. определение в файле HumanInventory.c строка 85

86 {
87 if (GetGame().IsClient())
89 else if (!GetGame().IsMultiplayer())
90 {
92
93 InventoryLocation il = new InventoryLocation();
94
96 EntityAI item = il.GetItem();
97 item.GetOnReleaseLock().Invoke(item);
98 }
99
100 }
class LogManager EntityAI
int m_syncClearUserReservationindex
Определения HumanInventory.c:11
proto native void GetUserReservedLocation(int index, out notnull InventoryLocation dst)
proto native bool ClearUserReservedLocationAtIndex(int index)
proto native EntityAI GetItem()
returns item of current inventory location
proto native CGame GetGame()

Перекрестные ссылки ClearUserReservedLocationAtIndex(), GetGame(), InventoryLocation::GetItem(), GetUserReservedLocation() и m_syncClearUserReservationindex.