DayZ 1.29
DayZ Explorer by KGB
 
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◆ ClearUserReservedLocationAtIndexSynced()

void HumanInventory::ClearUserReservedLocationAtIndexSynced ( int index)
inlineprivate

См. определение в файле HumanInventory.c строка 85

86 {
87 if (g_Game.IsClient())
89 else if (!g_Game.IsMultiplayer())
90 {
92
93 InventoryLocation il = new InventoryLocation();
94
96 EntityAI item = il.GetItem();
97 item.GetOnReleaseLock().Invoke(item);
98 }
99
100 }
class LogManager EntityAI
DayZGame g_Game
Определения DayZGame.c:3942
int m_syncClearUserReservationindex
Определения HumanInventory.c:11
proto native void GetUserReservedLocation(int index, out notnull InventoryLocation dst)
proto native bool ClearUserReservedLocationAtIndex(int index)
proto native EntityAI GetItem()
returns item of current inventory location

Перекрестные ссылки ClearUserReservedLocationAtIndex(), g_Game, InventoryLocation::GetItem(), GetUserReservedLocation() и m_syncClearUserReservationindex.