DayZ 1.27
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◆ ~Attachments()

void Attachments::~Attachments ( )
inlineprotected

См. определение в файле Attachments.c строка 31

32 {
33 if( m_Entity )
34 {
35 m_Entity.GetOnItemAttached().Remove( AttachmentAdded );
36 m_Entity.GetOnItemDetached().Remove( AttachmentRemoved );
37 m_Entity.GetOnAttachmentSetLock().Remove( OnAttachmentReservationSet );
38 m_Entity.GetOnAttachmentReleaseLock().Remove( OnAttachmentReservationRelease );
39 }
40
42 }
void AttachmentRemoved(EntityAI item, string slot, EntityAI parent)
Определения Attachments.c:431
ref AttachmentsWrapper m_AttachmentsContainer
Определения Attachments.c:7
void AttachmentAdded(EntityAI item, string slot, EntityAI parent)
Определения Attachments.c:416
void OnAttachmentReservationRelease(EntityAI item, int slot_id)
Определения Attachments.c:451
EntityAI m_Entity
Определения Attachments.c:6
void OnAttachmentReservationSet(EntityAI item, int slot_id)
Определения Attachments.c:441

Перекрестные ссылки AttachmentAdded(), AttachmentRemoved(), m_AttachmentsContainer, m_Entity, OnAttachmentReservationRelease() и OnAttachmentReservationSet().