DayZ 1.27
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◆ GetInstance()

static ParticleManager GetInstance ( )
static

Access to the static ParticleManager.

См. определение в файле ParticleManager.c строка 63

64 {
65 if (!g_ParticleManager && !GetGame().IsDedicatedServer())
66 {
71 g_ParticleManager.SetName("GlobalParticleManager");
72 }
73
74 return g_ParticleManager;
75 }
class ParticleManagerConstants ParticleManagerSettings(int poolSize, int flags=ParticleManagerSettingsFlags.NONE)
Settings given to ParticleManager on creation (in ctor)
Определения ParticleManager.c:39
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
class ParticleManagerEvents g_ParticleManager
Has a fixed pool of precreated and reserved particles.
static const int POOL_SIZE
Определения ParticleManager.c:25
static const int FLAGS
Определения ParticleManager.c:27
Class simply to have easily modded constants.
Определения ParticleManager.c:17
proto native CGame GetGame()

Перекрестные ссылки ParticleManagerConstants::FLAGS, g_ParticleManager, GetGame(), ParticleManager(), ParticleManagerSettings() и ParticleManagerConstants::POOL_SIZE.