50 {
51 if (
GetGame().IsServer() && !m_IsActionActive)
52 StopWorkServer();
53
54 if( !
GetGame().IsDedicatedServer())
55 {
57 PlayerBase player_owner = PlayerBase.Cast( GetHierarchyRootPlayer() );
58
59 if ( player_this == player_owner )
60 {
62 }
63 }
64 }
void StartPeriodicMeasurement()
proto native CGame GetGame()