24 {
25 if (
GetGame().IsServer() && !m_IsActionActive)
26 StopWorkServer();
27
28 if( !
GetGame().IsDedicatedServer())
29 {
31 PlayerBase player_owner = PlayerBase.Cast( GetHierarchyRootPlayer() );
32
33 if ( player_this == player_owner )
34 {
36 }
37 }
38 }
void StartPeriodicMeasurement()
proto native CGame GetGame()