50 {
51 if (
g_Game.IsServer() && !m_IsActionActive)
52 StopWorkServer();
53
54 if( !
g_Game.IsDedicatedServer())
55 {
56 PlayerBase player_this = PlayerBase.Cast(
g_Game.GetPlayer() );
57 PlayerBase player_owner = PlayerBase.Cast( GetHierarchyRootPlayer() );
58
59 if ( player_this == player_owner )
60 {
62 }
63 }
64 }
void StartPeriodicMeasurement()