33 {
34 super.EEItemDetached(item, slot_name);
35
37
38 PlayerBase player;
39 if (
m_Strap && PlayerBase.CastTo(player, GetHierarchyRootPlayer()))
40 {
41 if (!
g_Game.IsDedicatedServer())
42 {
43 EntityAI headgear = player.FindAttachmentBySlotName(
"Headgear");
44 EntityAI glasses = player.FindAttachmentBySlotName(
"Eyewear");
45
47 m_Strap.UpdateNVGStatus(player,
false,
true);
48 }
49 }
50 }
void RotateGoggles(bool state)